In development
The game already has a shape.
Solomon’s Seal: Reality Reborn is a life in a city that is lying to you, and it does not stop at the screen. The same cards are a physical game, an early web client with a heavy ranking system, and a planned NFT layer. Around that: Adventure Mode, The Kryptids, and World Builder sets. Nothing on the web is playable or minted yet. A soundtrack comes later. Beta gameplay is coming soon.

The game
Solomon’s Seal: Reality Reborn is in development. Beta gameplay is coming soon.
Physical cards
A trading card game you can hold. The master registry is 2,300 cards. The same cards are the creatures, weapons, and quests in Adventure Mode.
Web cards
A browser version of the trading card game is in early work. It is not playable yet.
Ranking
The web game is being built around a heavy ranked ladder. There is no season, and no public table, yet.
NFTs
An ownership layer is part of the plan. Nothing is minted. No chain is named here.
Adventure Mode
A board game and a D8 RPG. Version 1.0 is on the Adventure page, in full. The TCG is the combat and the collection. The board is the world.
The comic
SS Comics No. 1, The Kryptids, cover-dated October 2026. The story on paper leads. A soundtrack does not.
World Builders
Modular construction sets. A display on one side, the three-realm board on the other. Early, like the rest of the physical line.
Soundtrack
Later. Music follows the comic.
- 01
Choose a life
Seeker, occultist, investigator, lore hunter, sealkeeper, marked, bloodline. Face, tattoos, clothing, and gear are yours before the city is.
- 02
Keep a room
The apartment is not a menu. It is the place the story sleeps — cards on the table, chronicle on the shelf, the seal on the wall.
- 03
Walk the city
Talk, take a cab, enter a building, pick up a side job, find the card shop. The mortal streets are the first layer, not the only one.
- 04
Meet people who know
Some people just play the game. Others know what is really at stake. Side quests come from voices, not a quest log dumped on the floor.
- 05
Fight to stay
Soulslike action: dodge, parry, attack, lock on, switch ability. Learn, adapt, survive. Card abilities sit next to the blade.
- 06
Collect the unknown
Creatures, artifacts, spells, locations, lore. A fallen seal is not flavor text. It changes what you can open.
- 07
Rise in the room
Tournaments, rankings, practice matches. The seal is a public contest and a private rite.
- 08
Live between worlds
Shops, clubs, strangers, hidden places, transit. Mortal, occult, and shadow are one reality with three doors.
